6 key pillars of PLAY

Interacting With
The PLAY Platform

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The PLAY Social Leaderboard Score (SLS) system evaluates users’ engagement across the 6 key pillars of PLAY.

Each Pillar of PLAY will have different engagement requirements for the user and will generate SLS points based on the user’s engagement within that pillar.

As the user journeys through the different pillars of PLAY and engages in the related activities within, they will gain SLS points that contribute to their Social Leaderboard Score.

6 Key Pillars Of PLAY

KEY PILLARS
game publisher icon

Discover

Discover offers game news and updates. PLAY lets users upload and stream game content, creating a hub for content generation and consumption..
exchange icon
Exchange
Exchange is PLAY’s P2P blog/forum for users to share feedback, game tips, and discuss game-related topics with the community.
game retailer icon

Shop

Shop offers gaming, gadgets, and anime merchandise at competitive prices, with exclusive discounts and products for top-tier users using $play and PAM points.
trade icon
Trade
Trade on PLAY unifies logistics and warehousing for B2B partners, eliminating inefficiencies and fragmentation, ensuring efficient distribution and wholesale operations.
compete icon

Compete

Compete allows B2B partners as well as casual gamers to organise and participate in tournaments fostering professional institution and community engagement.
collaborate icon
Collaborate
Collaborate offers industry partners access to PLAY’s network, tools for B2B opportunities, and forums for verified partners who stake $play.
Discover
Discover focuses on providing users with game related news and to stay up to date on upcoming product releases.

Content creators (Users or Brand owners) can upload game related video/image/text content and broadcast live streaming videos on PLAY.

This is where regular users will convene to generate or consume content on the PLAY platform.
The SLS points earned would be determined based on criteria such as:

# of Comments

posted by the user with more than a stipulated number of Likes

# of Shares

the user has performed within a stipulated period

# of Likes

the user has given to other users or Brand Owner generated content

# of content

videos created with a stipulated number of Views, Likes, Shares and Comments

# of followers

An additional incentive that would be available to users would be the concept of allocating Promotional Capital to content posts. Promotional Capital can also be seen as a marketing budget allocated by the brand owner or content creator to incentivise engagement.A small fee in PAM points will be paid to the PLAY platform and the rest will be used as an incentive for users to engage in the content post. Brand owners and content creators in need of better marketing data and statistics would be able to use promotional posts as means to share content, while targeting specific audiences and being able to quantify the ROI of their marketing spend.
Exchange
Exchange is PLAY’s P2P community blog and forum section that focuses on end users engaging with fellow community members to exchange feedback, game tips, and discussions on game related topics.

This pillar aims to have the community self moderate by implementing a reward and penalty system to encourage positive contributors to the forums. By contributing positively to the Exchange, users gain SLS points. Bad actors on the platform will be penalised by having their ranks removed and access revoked to certain features like commenting in PLAY, or a perma-ban in extreme cases.
In a world where community building is becoming commonplace, PLAY offers game enthusiasts to further niche down their interest and align with like-minded individuals within ‘exclusive communities’. Users that have acquired significant Social Leaderboard Score / Ranking will have the exclusive privilege of creating closed communities - with their own reward mechanisms, membership fees, events and more.

The SLS points earned would be determined based on criteria such as:

# of Comments

posted by the user with more than a stipulated number of Likes

# of Shares

the user has performed within a stipulated period

# of Likes

the user has given to other user generated content

# of content

posts created with a stipulated number of Views, Likes, Shares and Comments

# of followers

*Closed communities will be able to apply templated ‘reward mechanisms’ pre-created by PLAY.
Shop is a gamer’s go to destination for all things gaming, gadgets, anime merchandise and collectibles. Through PLAY’s existing partnerships with Brand owners and B2B partners, PLAY brings the most competitive prices with the most comprehensive library of products to the platform. It will accept multiple payment options and allow for certain purchases to be made via $play & PAM points. Users who have a high SLS (top tier Leaderboard) would have exclusive discounts for purchase of products on PLAY.There will also be exclusive products that are purchasable using $play token and PAM Points which are only available to users in certain rank tiers and above.
The SLS points earned would be determined based on criteria such as:

LTV of user

Monthly Spend of user

Pre-orders completed

Payment Method used

Referrals done and completed purchases

The Trade pillar on the PLAY platform provides a streamlined and integrated infrastructure for B2B partners, enabling them to conduct their distribution and wholesale trade operations with unprecedented efficiency. In the current landscape, business is often hampered by fragmentation, where each region and distributor relies on its own proprietary systems, leading to inefficiencies, stock discrepancies, and delayed order fulfilment. PLAY addresses these challenges by unifying all partner logistics and warehousing on a single, decentralised platform.
The SLS points earned would be determined based on criteria such as:

Real-Time Visibility
& Stock Management

PLAY's solution allows for real-time visibility and management of stock across all partner warehouses, ensuring that inventory can be dynamically allocated and fulfilled from the most optimal location. This decentralised warehousing system enables stock to "float" freely in the market, meaning that B2C orders are fulfilled in the most economical and efficient manner, directly impacting the speed of delivery and overall user satisfaction.

Centralising
Logistics Operations

By centralising the logistics operations and offering seamless integration with existing systems, PLAY not only optimises stock availability but also reduces the risks associated with overstocking or stockouts in various regions. This approach ensures that distributors can maintain balanced inventory levels across multiple markets, minimising waste and maximising profitability.

Automated Cross-Border
Transactions & Compliance

Moreover, PLAY’s platform supports automated cross-border transactions and compliance, reducing the complexity of international trade and enabling partners to scale their operations globally without the traditional bottlenecks. Through these innovations, PLAY is setting a new standard for how B2B distribution should operate in the modern gaming industry, fostering a more connected, efficient, and responsive supply chain ecosystem.

Secure & Trustless
Transactions

PLAY will facilitate secure and trustless transactions between users by providing an integrated escrow service. This system encourages transparency and reliability among trade partners, ensuring that transactions are conducted smoothly and fairly. Users can initiate a buy request or create a sell offer, with customizable conditions that dictate the release of funds. Once the buyer confirms receipt of the goods, the funds are securely transferred to the seller, guaranteeing that both parties fulfil their obligations.

To maintain the integrity of the platform and cover operational costs, a nominal escrow fee is levied on all successful trades. This fee ensures the sustainability of the escrow service while reinforcing trust in the transaction process.


The SLS points earned would be determined based on criteria such as:

Number of successful trades done

Total Trade value per month

Number of positive feedbacks from successful trades

Number of recommendations from users

Compete allows B2B partners as well as casual gamers to organise and participate in tournaments fostering professional institution and community engagement. Users can host eSports tournaments by paying a tournament fee. For tournament organisers that have staked $play,  they would enjoy a discount on the tournament fees and other benefits.

Category

$PLAY Staked

Non- $PLAY Staked

Tournament Fees

YES

YES

Payment Mode

PAM points / Stable Coins

PAM points / Stable Coins

Tournament
Fees Discount
(based on SLS)

YES

NO

Prize Pool

$play, PAM points,
stable coins,
Fiat, Products

PAM Points

Advertising
Banner

YES

NO

Competition
Micropage &
Referral Link

YES

YES

Tournament organisers will enjoy a discount off the regular tournament fees if they have reached a certain SLS and rank on the Social Leaderboard.Tournament prizes can either be in $play, PAM points, stable coins, Fiat or any prize of choice by the organisers.

In addition, tournament organisers can engage community members to take an active role in managing the tournament.Community members can participate to promote, referee and validate the results of the tournament and be awarded PAM by the tournament organisers.

Furthermore - Brands will have the opportunities to further widen the prize pool, should the tournament organiser be receptive to doing so. This will enable brands to further expand their reach across ideal gamer segments  to establish more genuine relationships.

The SLS points earned would be determined based on criteria such as:

# of tournaments hosted

Leaderboard ranking (Team or Solo)

# of tournaments refereed

# of tournament results validated

#  of tournaments participated

# of 
Quests goals achieved

# of tournaments promoted via personal referral link

Collaborate

Collaborate
Collaborate provides industry partners access to PLAY’s business network and a central platform to explore B2B opportunities within the PLAY platform. Game Developers, Game Publishers and other stakeholders in the gaming ecosystem can utilise the tools that the PLAY platform offers to facilitate business discussions and partnerships. By staking $play, Industry partner only forums can be created to facilitate dissemination of information to approved business partners. In addition, verified industry partners who have staked $play would also have B2B matchmaking tools made available to them.
Through the use of smart contracts, Industry partners can post job offers and engage community members to perform certain tasks.

Non-business users may also be allowed access to certain sections and participate in closed Alpha/Beta game testing where they can submit feedback directly to game developers and publishers as well as crowd-fund game projects.

Polls integrated with web 3 mechanisms will also ensure trustless feedback from game users to industry stakeholders. Industry partners can also post project based job offers to community users to perform stipulated tasks that aid in game development, marketing, and sales of games.

The SLS points earned would be determined based on criteria such as:

# of Comments

posted by the user with more than a stipulated number of Likes

# of Shares

the user has performed within a stipulated period

# of Likes

the user has given to other user generated content

# of content videos

with a stipulated number of Views, Likes, Shares and Comments

# of followers

Job offers

posted and completed

# of forums

and blog posts created

Number of meetings organised

# of tasks completed

Rewards collected from tasks completed

# of projects and amount funded